Veergen

Veergen is originally a native of Tyr. A petty criminal and minor musician until the overthrow of Kalak, he truly blossomed in the chaos that followed the fall of the sorcerer-king. He formed a small band of rogues that would entertain the nobles and merchants of the city, then later steal from those same men and women. However, his methods were crude and he was not well versed in the ways of obfuscation, and it was not long before the victims put together that Veergen was the mastermind of the thefts.

Fleeing Tyr, Veergen found himself in Balic. Making a pittance to live on by playing in various taverns and the Common, the temptation of his former life was too much, and he began his previous ways. He learned his lesson, however, and fell in with a fellow rogue, Dargith, one better at the arts of thievery than himself. Together, with Tonn, the three formed a thieves guild called The Black Suns.

Veergen
5th level Rogue/5th level Bard

str - 13
dex - 16
con - 13
int - 16
wis - 13
cha - 15

Hp - 40
Alignment - Neutral Evil
AC: 15, 12 (flat footed), 13 (touch)

Feats/Ablities
Bardic Music
Bardic Knowledge
Dodge
Evasion
Sneak Attack +3d6
Skill Focus()
Skill Focus()
Spell Penetration
Uncanny dodge (can't be flanked)

Skill Focus (Open Locks)

Skills
Appraise +14
Bluff +10
Concentration +5 Diplomacy +7
Forgery +12
Gather Information +16
Hide +5
Listen +10
Move Silently +7
Open Locks +5
Perform +10
Read Lips +10
Search +5
Spellcraft +5
Spot +5

Saves
Fortitude - +3
Reflex - +11
Will - +6

Attacks
+9/+4 (obsidian short sword)
+9/+4 (Short bow)

Damage
dagger, obsidian (1d6)
short bow (1d6)

Armor
Leather + 1

Weapons
short sword (obsidian)
short bow

Spells

Level 0 (6 per day)
Dancing Lights, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Read Magic

Level 1 (4 per day)
Charm Person, Expeditious Retreat, Grease, Sleep

Level 2 (2 per day)
Detect Thoughts, Invisibility, Levitate

Tactics
Veergen rarely puts himself in danger. He is a skilled thief, but prefers the more intellectual side of the art, such as gathering information and planning heists. He will usually attempt to fight defensively and escape when given the chance.